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Arma Reforger Uncategorized

As stated in the EULA, the game is being licensed for non-commercial purposes only. This means that in general, making money from it, beyond accepting voluntary donations without any counter-value, is not allowed. 
However, there's a few exceptions where we have allowed monetization. You can find more information about each of them in the links bellow:
Game Content Usage Rules generally specify how you can use our game content, logos, etc.: http://www.bistudio.com/community/game-content-usage-rules

Feel free to ask questions in the dedicated monetization form there:
https://www.bistudio.com/monetization
Rules for monetization of videos based on our games on various video services can be found here:
YouTube
http://www.bistudio.com/community/game-content-usage-rules/monetization-youtube
Twitch
http://www.bistudio.com/community/game-content-usage-rules/monetization-twitch
Vimeo
http://www.bistudio.com/community/game-content-usage-rules/monetization-vimeo

Silica Uncategorized

Yes, the game has a fog of war that is reminiscent of classical RTS games and is influenced by terrain (hills, dunes, etc). It has 3 levels of concealment, listed below:
- Unexplored (black, nothing can be seen in it)
- Explored (partially transparent, can see discovered buildings but not units)
- Visible (transparent, can see units, buildings and so on)

Important to note is that the fog of war is not present in the FPS perspective, where everything is as one would expect of a standard FPS. The crossover is in how units are detected, where both perspectives share common data. A target (unit/building) is detected when either within view distance (the distance at which fog of war is revealed) or by line of sight (distance depends on object size, movement etc). The exception to this rule is units that are considered 'concealed', explained in the next question.

Silica Uncategorized

Disregarding concealment, mentioned in a previous question, a building is detected when it is within line of sight or within view distance where fog of war is revealed. Units are also detected in the same way but their detection depends on how fast they are moving, how fast the observer is moving, which direction the observer is looking and so on.
 

Arma 3 Ban Arma 3 Steam

This may be caused by several things. You may be running a different game version (e.g. servers on the experimental development branch), or servers may require the use of certain (user-generated) add-ons and mods. Finally, there may be connection problems between you and the server due to firewalls or other obstacles along the way.

If you have any further questions please use the form below.

Arma 3 Steam

Try to configure your in-game video options to match your hardware setup (use auto-detect as a basis). It is also recommended to install the latest graphics hardware drivers for your graphics card(s). Should you not be using SSD storage devices, consider defragmenting your drive(s). Finally, use the Steam client to verify the game data integrity automatically.

If you have any further questions please use the form below.

Arma 3 Uncategorized

You can purchase Arma 3 or the Arma 3 Digital Deluxe Edition from Steam or Store.bistudio.com. There is also a boxed retail version available in the following countries:

 

  • United Kingdom
  • Germany
  • France
  • Australia
  • New Zealand
  • Sweden
  • Norway
  • Denmark
  • Finland
  • Czech Republic
  • Slovakia
  • Poland
  • Hungary
  • Italy
  • Spain
  • The Netherlands
  • Belgium
  • Singapore
  • Thailand
  • Malaysia
  • Taiwan
  • Hong Kong
  • Japan
  • Korea
  • Russia
  • All of the former Soviet Union
  • Greece
  • Bulgaria
  • Romania
  • Cyprus
  • South Africa

If you have any further questions please use the form below.

Arma 3 Steam

The digital extras, such as the soundtrack, maps and tactical guide, will be downloaded to your Steam installation directory for Arma 3, in the Bonus sub-folder.

example path:

\Steam\steamapps\common\Arma 3

This is the same for people who bought Arma 3 from Store.bistudio.com, directly on Steam, or selected Deluxe retail editions. Note: further tracks may be added to the soundtrack together with the campaign episodes.

If you have any further questions please use the form below.

 

Arma 3 Steam

Arma 3 supports the following languages:

  • English
  • German
  • Italian
  • Spanish
  • French
  • Korean
  • Japanese
  • Russian
  • Polish
  • Czech
  • Brazilian Portuguese
  • Simplified Chinese
  • Traditional Chinese
  • Turkish

If you have any further questions please use the form below.

Arma 3 Uncategorized

As stated in the EULA, Arma 3 is being licensed for non-commercial purposes only. This means that in general, making money from Arma 3, beyond accepting voluntary donations without any counter-value, is not allowed. However, there’s a few exceptions where we have allowed monetization. You can find more information about each of them in the links bellow:
Game Content Usage Rules generally specify how you can use our game content, logos, etc.: http://www.bistudio.com/community/game-content-usage-rules

Arma 3 and DayZ server monetization is possible in compliance with these rules (FAQ included). Feel free to ask questions in the dedicated monetization form there:
https://www.bistudio.com/monetization
Rules for monetization of videos based on our games on various video services can be found here:
YouTube
http://www.bistudio.com/community/game-content-usage-rules/monetization-youtube
Twitch
http://www.bistudio.com/community/game-content-usage-rules/monetization-twitch
Vimeo
http://www.bistudio.com/community/game-content-usage-rules/monetization-vimeo

DayZ Uncategorized

As stated in the EULA, DayZ is being licensed for non-commercial purposes only. This means that in general, making money from DayZ, beyond accepting voluntary donations without any counter-value, is not allowed. However, there’s a few exceptions where we have allowed monetization. You can find more information about each of them in the links bellow:
Game Content Usage Rules generally specify how you can use our game content, logos, etc.: http://www.bistudio.com/community/game-content-usage-rules

Arma 3 and DayZ server monetization is possible in compliance with these rules (FAQ included). Feel free to ask questions in the dedicated monetization form there:
https://www.bistudio.com/monetization
Rules for monetization of videos based on our games on various video services can be found here:
YouTube
http://www.bistudio.com/community/game-content-usage-rules/monetization-youtube
Twitch
http://www.bistudio.com/community/game-content-usage-rules/monetization-twitch
Vimeo
http://www.bistudio.com/community/game-content-usage-rules/monetization-vimeo