How does mod storage work on Xbox?
Xbox has a fixed storage allocation for mods. When storage is full, new mods may fail to download or update.
Xbox has a fixed storage allocation for mods. When storage is full, new mods may fail to download or update.
This may be caused by several things. You may be running a different game version (e.g. servers on the experimental development branch), or servers may require the use of certain (user-generated) add-ons and mods. Finally, there may be connection problems between you and the server due to firewalls or other obstacles along the way.
No. Arma Reforger is a standalone title and a testbed for the Enfusion engine. It is not Arma 4, but many features and systems are being developed and tested through Reforger.
Yes. You can play scenarios and added campaign locally and use the game’s tools to experiment, but one of the main focuses of Reforger is multiplayer.
Yes. Keybinds and control schemes can be fully customized in the settings menu.
Yes, it includes tutorial scenarios designed to teach core mechanics, such as movement, interaction, weapon mechanics, vehicle controls, and basic systems. These tutorials are intended to introduce the fundamentals rather than cover every advanced system.
The Arma Reforger Tools are available on Steam as a separate application and must be installed separately from the main game. These tools are used for modding and content creation.
The tools are PC-only and are not available on Xbox or PlayStation. Console players can use mods created with these tools, but cannot create or edit mods themselves.
Experimental is a separate version of Arma Reforger used to test upcoming updates and changes before they are released to the main game. It allows players to try new features, fixes, and improvements early and provide feedback.
As stated in the EULA, the game is being licensed for non-commercial purposes only. This means that in general, making money from it, beyond accepting voluntary donations without any counter-value, is not allowed.
However, there's a few exceptions where we have allowed monetization. You can find more information about each of them in the links bellow:
Game Content Usage Rules generally specify how you can use our game content, logos, etc.: http://www.bistudio.com/community/game-content-usage-rules
Feel free to ask questions in the dedicated monetization form there:
https://www.bistudio.com/monetization
Rules for monetization of videos based on our games on various video services can be found here:
YouTube
http://www.bistudio.com/community/game-content-usage-rules/monetization-youtube
Twitch
http://www.bistudio.com/community/game-content-usage-rules/monetization-twitch
Vimeo
http://www.bistudio.com/community/game-content-usage-rules/monetization-vimeo
Yes. Arma Reforger supports cross-play between PC, Xbox, and PlayStation 5, provided cross-play is enabled on the server.
No. Progress, mods, and saved data are platform-specific and cannot currently be transferred between PC and Xbox.
Bugs should be reported through the official feedback tracker. Include steps to reproduce the issue, logs if available, and screenshots or video when possible.
Rule enforcement on community servers is handled by server administrators. For official servers, use the appropriate reporting channels provided by Bohemia Interactive.
Official servers do not use persistent progression and will reset player progress after each match or when the server restarts.
Arma Reforger is an actively developed title. Features, content, and performance are still evolving, and players may encounter bugs or changes as development continues.